Role-playing transhumanism: Not just a game
October 8, 2010
All it takes is a quick cyber-jaunt through the world of online gamer forums to see that, for many of the millions that play them, video and computer games are much more than simple diversions. Eidos Montreal’s smash hit, the “Deus Ex” game trilogy (over 1.2 million copies sold), exemplifies the staggering level of personal and intellectual investment that these games can and do elicit. For me -a third-party gaming ignoramus – it’s deeply unsettling to see such intense yet rarely critical engagement with the games’ themes: glorified transhumanism, human augmentation, and gratuitous violence. (Biopolitical Times)